Third person camera angles are always frustrating, so in the end, having no camera control is probably just as good as having bad camera control. Often I would run around into a room, have the camera switch directions, and cause me to accidentally run out of the same door that I entered from. You are completely at the mercy of a randomly changing camera angle. The most challenging task was just dealing with the camera angles. There are some 'puzzles' along the way, but nothing that requires a great amount of thought. You make your way through city streets (or roofs), underwater caverns, and buildings and basically just kill everything that moves. This goal will lead you deeper into the demonic realms, where you will be confronted by a host of Boss creatures, culminating with the evil Arius.ĭante and Lucia have an impressive number of moves and attacks at their disposal, but the game itself is fairly simple. Your goal is to kill all demonic creatures in your path. I won't bother you with the plot of DMC2, as it is pretty much irrelevant. Each of these characters has their own disk and you can play them in any order that you like.
For the lady fans of DMC, you can opt to play as the devilish Lucia, who in many ways is as deadly as Dante. You again find yourself in control of Dante, half human and half demon, devil hunter, but this time you aren't limited to just playing Dante. As for the camera, only time will tell Tanaka assures us that its not going to be a problem for the sequel. This game will be a lot more accessible for mainstream players. Devil 2 will adjust the level of difficulty to adapt to how good the player is so that if you die a lot, the game will throw out less enemies and make them easier. We felt that the biggest problem of DMC was that it was too difficult, says Tanaka. Other aspects of the game that Tanaka and his team have focused on are difficulty level and camera views, which players complained about in the first game. Tanaka then pulls the camera way back for a flyby of other places well likely visit on our journey through hell: a massive helipad in the middle of the sea, of all places an ancient temple reminiscent of Mayan architecture and last but certainly not least, an impressive dark urban wasteland with skyscrapers galore. Players are encouraged to jump onto rooftops and leap from one to the next because theres more than one way to get to the end. This level is about nine times the width of any area in Devil May Cry, Tanaka explains. Tanaka shows us the first level of the game, which features a full-blown Euro-style town. These acrobatics serve as more than just new signature moves, theyre also important for the sequels huge city levels. Aside from giving him even more zing with a gun (see sidebar), DMC2 sees Dante performing Matrix-like feats such as running onto a wall, doing a reverse flip and blasting enemies on the downstroke. Its appeal was embodied in Dante, a supercool half-man, half-demon hybrid packing enough heat and one-liners to make Vin Diesel look tike a girly-man.
And when you can see the whites of their eyes, whip out Dantes massive blade for combos and other bone-crushing possibilities. As the dual pistol-wielding Dante, you take on hordes of supernatural bad guys cornin at ya from all sides. As he guided Dante, DMC2s lead badass, through an early area of the game, we were struck with the very same hook that first pulled us into the original.Īt a glance, Devil May Cry 2 looks and feels a lot like the first game. So this time, were focusing on those two aspects of the game. Overwhelmingly, gamers responded with how cool they thought Dantes character was, and how much they liked DMCs action gameplay. We took a global survey and asked our fans what they liked about DMC, says Tanaka. Yet, just minutes into the gameplay demo, we can already tell that Devil 2 is in good hands.